As Yet Unborn
by Matthew Lindley
Title
As Yet Unborn
Artist
Matthew Lindley
Medium
Digital Art - Digital Artwork
Description
Trying something new here. I often use a process I've come up with for some of my images that (roughly) entails:
1. take a 3D scene that I've rendered, or a photo I've taken,
2. open it in Photoshop and do something to it (filters, editing, drawing, etc)
3. open the photoshopped image in Illustrator and process it using customized Live Trace settings (about 10 different Live Trace steps per image) - the reason is twofold. First, converting the image to vectors allows me to size it how I want. Second... well, I like the way it makes some images look.
4. Open the "vectorized" image in Photoshop and resize to my standard size (58x36 or 36x58 inches)
5. Do more filters, blending, brushing, whatever.
This time, however, I tried something new. Before opening the image in Illustrator, I split the image into three grayscale images, based on the red, green, and blue channels. Then I continued my process in Illustrator on all three channel images. Then, imported each back into Photoshop and reblended them to get back to a color composit. The result seems to allow me a little more flexibility in size and adds in a slight amount of uncertainty in the final image. That's because when I go and "vectorize" each channel alone, the end result does not line up perfectly. There is some variation in how the channels line back up. I also gain some finer control over how I blend the channels back together. I think I like it.
Why do you care? You don't, I guess. I just felt like sharing today.
Uploaded
May 2nd, 2014
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